Nate Robins' OpenGL Demos in Ch
supports core OpenGL, GLUT, and GLAUX.
C/C++ programs with OpenGL API can readily run on different platforms without
compilation and linking.
Nate Robins' OpenGL demos
can be run interpretively in Ch. More Ch OpenGL
demos can be found at here.
To speed up the execution of Nate Robins' OpenGL tutorial demo programs,
some C code are built as
a dynamically loaded library libglm.dl using Ch SDK.
The package contains source code and data files for the demo programs.
The package requires Ch Standard or Professional
Edition version 220.127.116.1101 or above.
The dynamically loaded library libglm.dl
for different platforms can be compiled using Ch SDK bundled in the
distribution of Ch.
It has been precompild for the following platforms.
The complete package including source code
is also available.
The output snap shots of Nate Robins' OpenGL demos
are shown below. you can click on images to enlarge them.